Daniel Bohrer
3D Artist | Creative Director | Masters student
tellme@danielbohrer.com +1 778 233 7794 | Resume
GM Real-time model



About the Project
Real-time model for a GM online application running in Unity. The system allowed users to customize cars and estimate cost. The project was canceled and only two cars were fully completed.

Client: General Motors
Studio: FDD
3D Artists: Daniel Bohrer and Lucas Kazakevicius

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My Role
I modeled and laid out the UVs for the interior of the car. The external cage was acquired and then adjusted to fit the year's model of the car and streamlined for the real-time application; for which I was partly responsible.

Software: Maya, 3ds Max.
Engine: Unity 3D.

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