Hors de Combat
About the Project
Game prototype developed for a course in the Master's program I'm currently attending.
The game is a 3rd person shooter where the player controls Etienne, a fighter pilot that crashes into enemy territory in the fictitious country of Lynn.
For more information on the project's development and team, please visit the official website:
hors-de-combat.com.
_______________________________________
My Role
My primary role was as
Creative Director on the project. I was also responsible for story and character concepts as well as
modeling, texturing and animation of the main character and the terrain. In Unity I was responsible for the
lighting.
Software: Maya, Zbrush, TopoGun, Photoshop.
Engine: Unity 3D.
back