Daniel Bohrer
3D Artist | Creative Director | Masters student
tellme@danielbohrer.com +1 778 233 7794 | Resume
Hors de Combat

About the Project
Game prototype developed for a course in the Master's program I'm currently attending.

The game is a 3rd person shooter where the player controls Etienne, a fighter pilot that crashes into enemy territory in the fictitious country of Lynn.

For more information on the project's development and team, please visit the official website: hors-de-combat.com.

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My Role
My primary role was as Creative Director on the project. I was also responsible for story and character concepts as well as modeling, texturing and animation of the main character and the terrain. In Unity I was responsible for the lighting.

Software: Maya, Zbrush, TopoGun, Photoshop.
Engine: Unity 3D.

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