
Real-time model, Maya viewport. Textures about 30% done.

Real-time model, wireframe.

High-poly model, ZBrush render.

High-poly model, texturing test. Mental Ray render.

High-poly model, posed. ZBrush render.
Soldier
About the Project
This is a personal project, started to practice texturing and low-poly modeling. It's currently a work in progress.
Client: Personal project
Studio: --
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My Role
Everything in this project was done by myself. The stages were
concept, sculpting, detailing, low-poly retopology, texturing, lighting and rendering.
Currently I'm working on the textures for the real-time version.
Software: Zbrush, TopoGun, Photoshop, Maya and Mental Ray.
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