Daniel Bohrer
3D Artist | Creative Director | Masters student
tellme@danielbohrer.com +1 778 233 7794 | Resume
Solid Snake

About the Project
Solid Snake from the Metal Gear Solid series. Done to practice character sculpting and skin shading.

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My Role
Everything. Modeling, UVs, texturing, shading, lighting, rendering and composting.

Software: Zbrush, TopoGun, Maya and Mental Ray.

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